AI Insights · Timothy · April 2022
Top 5 School Games in Argentina Q1 2022
Discover how the top 5 school-themed games performed in Argentina during Q1 2022, with insights on weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 school-themed games in Argentina demonstrated varying trends in downloads, active users, and revenue. Here's a closer look at their performance based on data from Sensor Tower.
Papers Grade Please!
This game saw a significant drop in weekly downloads from 34K at the end of December to around 6K by early March. However, there was a slight resurgence towards the end of the quarter, peaking at approximately 13K downloads in the last week of March. The number of weekly active users followed a similar trend, declining from 93K to 38K, but then rebounding to 48K. Weekly revenue was minimal, fluctuating between $10 and $56 throughout the quarter.
High School Simulator 2018
The download numbers for this game remained relatively stable, averaging around 5K downloads per week, with a slight decrease towards the end of March. Weekly active users peaked at approximately 16K in mid-January but gradually declined to around 12K by the end of March. There was no reported revenue for this game during the quarter.
Queen Bee!
This game experienced a sharp decline in downloads from 14.5K at the end of December to just over 2.5K by the end of March. Similarly, weekly active users dropped from 31K to about 6K over the same period. There was no revenue reported for this game during the quarter.
School of Chaos Online MMORPG
Weekly downloads for this game showed some fluctuation, starting at 2.3K and peaking at 6.3K in late January before settling around 2.4K by the end of March. Weekly active users mirrored this trend, rising from 4.7K to a peak of 8.9K and then decreasing to 6.4K. Revenue was minimal, with occasional peaks, the highest being $79 in the last week of December.
SAKURA School Simulator
This game's weekly downloads saw a decline from 2.7K at the end of December to around 1.5K by the end of March. However, the number of weekly active users remained relatively stable, peaking at 21K in late February and ending the quarter at about 16K. No revenue was reported for this game during the quarter.
For more detailed insights and data, visit Sensor Tower.